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3ds Max Basics for Modeling Video Game Assets: Two Volume Set William Culbertson 2º edição
3ds Max Basics for Modeling Video Game Assets: Two Volume Set
William Culbertson
3ds Max Basics for Modeling Video Game Assets is a project-based introduction to 3D modeling designed for students, educators, and beginners entering the world of game development. Written by instructor and industry artist Bill Culbertson, the book applies real-world workflows to teach foundational skills using Autodesk 3ds Max.
| Mídia | Outro N/A (Formato desconhecido) |
| A ser lançado | 17 de novembro de 2026 |
| ISBN13 | 9781041393733 |
| Gravadora | Taylor & Francis Ltd |
| Páginas | 832 |
| Dimensões | 200 × 200 × 20 mm · 350 g (Peso (estimado)) |
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