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Real-Time Visual Effects for Game Programming - Gaming Media and Social Effects 2015 edition
Chang-Hun Kim
Real-Time Visual Effects for Game Programming - Gaming Media and Social Effects 2015 edition
Chang-Hun Kim
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step.
227 pages, 81 black & white illustrations, 85 colour illustrations, biography
Mídia | Livros Hardcover Book (Livro com lombada e capa dura) |
Lançado | 18 de maio de 2015 |
ISBN13 | 9789812874863 |
Editoras | Springer Verlag, Singapore |
Páginas | 227 |
Dimensões | 155 × 235 × 14 mm · 512 g |
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