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Gamification: Using Game Elements in Serious Contexts - Progress in IS Softcover reprint of the original 1st ed. 2017 edition
Gamification: Using Game Elements in Serious Contexts - Progress in IS
This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems.
| Mídia | Livros Paperback Book (Livro de capa flexível e brochura) |
| Lançado | 16 de junho de 2018 |
| ISBN13 | 9783319833194 |
| Editoras | Springer International Publishing AG |
| Páginas | 164 |
| Dimensões | 150 × 220 × 10 mm · 258 g |
| Idioma | Alemão |
| Editor | Brockmann, Tobias |
| Editor | Lattemann, Christoph |
| Editor | Robra-Bissantz, Susanne |
| Editor | Stieglitz, Stefan |
| Editor | Zarnekow, Rudiger |