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Procedural Storytelling in Game Design 1º edição
Tanya X Short
Procedural Storytelling in Game Design 1º edição
Tanya X Short
Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.
392 pages, 66 Halftones, black and white; 16 Tables, black and white; 8 Illustrations, black and whi
Mídia | Livros Paperback Book (Livro de capa flexível e brochura) |
Lançado | 13 de março de 2019 |
ISBN13 | 9781138595309 |
Editoras | Taylor & Francis Ltd |
Páginas | 392 |
Dimensões | 233 × 158 × 23 mm · 616 g |
Idioma | English |
Editor | Adams, Tarn |
Editor | Short, Tanya X. |
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