Conte aos seus amigos sobre este item:
The Fundamentals of C/C++ Game Programming: Using Target-based Development Brian Beuken 2º edição
The Fundamentals of C/C++ Game Programming: Using Target-based Development
Brian Beuken
This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. The book also helps to develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware.
| Mídia | Livros Paperback Book (Livro de capa flexível e brochura) |
| Lançado | 4 de dezembro de 2025 |
| ISBN13 | 9781032863801 |
| Editoras | Taylor & Francis Ltd |
| Páginas | 490 |
| Dimensões | 254 × 178 × 30 mm · 914 g |
| Idioma | Inglês |
Mere med samme udgiver
Ver tudo de Brian Beuken ( por exemplo Hardcover Book , Paperback Book e e-book )