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Pattern Language for Game Design Christopher Barney 2º edição
Pattern Language for Game Design
Christopher Barney
This book builds on the revolutionary work of architect Christopher Alexander to show how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design.
| Mídia | Livros Paperback Book (Livro de capa flexível e brochura) |
| A ser lançado | 21 de julho de 2026 |
| ISBN13 | 9781032824710 |
| Editoras | Taylor & Francis Ltd |
| Páginas | 449 |
| Dimensões | 150 × 220 × 10 mm · 674 g (Peso (estimado)) |
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