Choosing and Using Digital Games in the Classroom: A Practical Guide - Advances in Game-Based Learning - Katrin Becker - Livros - Springer International Publishing AG - 9783319791753 - 14 de junho de 2018
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Choosing and Using Digital Games in the Classroom: A Practical Guide - Advances in Game-Based Learning Softcover reprint of the original 1st ed. 2017 edition

Katrin Becker

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Choosing and Using Digital Games in the Classroom: A Practical Guide - Advances in Game-Based Learning Softcover reprint of the original 1st ed. 2017 edition

Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.


411 pages, 106 Illustrations, color; XXV, 411 p. 106 illus. in color.

Mídia Livros     Paperback Book   (Livro de capa flexível e brochura)
Lançado 14 de junho de 2018
ISBN13 9783319791753
Editoras Springer International Publishing AG
Páginas 411
Dimensões 663 g
Idioma German