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Procedural Content Generation in Games - Computational Synthesis and Creative Systems 1st ed. 2016 edition
Noor Shaker
Procedural Content Generation in Games - Computational Synthesis and Creative Systems 1st ed. 2016 edition
Noor Shaker
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.
253 pages, 46 black & white illustrations, 57 colour illustrations, 60 colour tables, biography
Mídia | Livros Hardcover Book (Livro com lombada e capa dura) |
Lançado | 26 de outubro de 2016 |
ISBN13 | 9783319427140 |
Editoras | Springer International Publishing AG |
Páginas | 237 |
Dimensões | 160 × 242 × 21 mm · 535 g |
Idioma | German |
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